Help centre Your films
Production and the Scene editor
Read the film shot by shot, send precise corrections, and direct a scene with blocks and a camera path instead of paragraphs.
Production
Production shows the selected film as it really is: its script and its shots, in order. Each shot is a row with its ID, time, line of narration and build route, such as BLENDER, REMOTION or PLATE (real footage).
- Find a shot, line or lane… filters the rows without changing them.
- Open a row to see its stills, the rendered segment if one exists, where its source file lives, and what should change. Click a still for a full-screen viewer; the arrow keys step through them.
- Read the script in full. Select words, a sentence or a passage and attach a correction; it goes to Chat with the exact text, its place in the script and the revision you were reading.
- Note on a shot records a correction for that shot. You can add more instructions before sending.
- Review in Chat sends the film's current state to your agent for review.
Production also shows the checkpoints your workflow recorded: a builder marking a batch ready, a judge's verdict, and your own. It shows separately whether the source has changed since. A recorded pass is evidence, not your approval.
Missing files are shown as missing. Nothing is invented to fill a gap.
Shot actions by lane
- Blender shots: Open in scene editor, Open in Blender (opens the shot's own file in Blender), and Import saved Blender shot, which reads the saved file in a separate Blender process without changing it.
- Remotion shots: View Remotion source and an embedded Remotion Studio preview that starts only when you ask.
- Live Blender can pair Swiftbird with a Blender window you choose, to follow a scene you haven't saved yet. You confirm the exact file and scene first.
The Scene editor
The Scene editor is a light wireframe view of a saved Blender shot, for showing your agent exactly what you want.
- Block out objects. Move, resize or rotate objects; exact coordinates sit in the top-right corner. Add block places a new placeholder and opens its card: Name says what it should resemble (for example, "table"), and Description adds detail.
- Direct the camera. Add camera keys, use the push-in, orbit and hold presets, and choose how the path runs through the keys: Straight segments, Smooth curve or Orbit arcs. Cuts are colour-coded; split a cut or change its length. Play camera path previews the move.
- Measure. The ruler measures between object centres or points, so "a bit closer" becomes a distance.
- Undo freely. Ctrl + Z and Ctrl + Shift + Z undo and redo your edits, and you can compare against or reset to the Blender baseline at any time.
Proposal only — Blender stays unchanged. Your edits are a proposal. When you're done, the Changes dialog lists what you changed. Send gives it to your agent with a short reply; the other option moves it into full Chat so you can add an explanation. The agent then builds the change in Blender through your normal workflow.
When the new version is saved, import it again and use the scene comparison to check it against exactly what you asked for. A match is not an approval; you still decide.
What the editor is not: it isn't a render, and it isn't a continuously synced copy of Blender. Imported geometry is taken from one frame, and large scenes are simplified; a label says how faithful the view is.
The film editor
From Production you can open the film's timeline editor: shots in order across the lanes, with Voice, SFX and Music tracks, transitions and timed notes. Narration can be generated with ElevenLabs using your own key, only after you authorise it. When the cut is ready, export the sequence as XML for Adobe Premiere Pro, which finishes the film. Swiftbird doesn't create or edit Premiere project files, and your own voice-over edits are preserved.
Last reviewed 28 September 2026 against the Swiftbird prototype of 27 September 2026. Still stuck? Contact support.